Inside every Predict-A-Dice™ Safety Shaker one of the 3 dice is unique in color (eg. red die), which adds special mechanics to game-play. Some games specifically use playing cards and/or timer, however you can choose to include either to most games to increase excitement!
“Almost Blackjack”
Player(s) Roll and draw one card. The player closest to 21 without going over wins.
Example: You roll 5, 5, 3 (13) and draw a (4) = (17).
Other rolls 3, 6, 4 (13) and draws a (7) = (20) and wins.
“Hard to Match One”
Roll and draw 3 cards. If a dice and a card number match that number is added to total points. Cards over 6 are a 1.
Example: You roll 3, 5, 1 and draw 3, 8, 9 the points added would be 3+1+1 = 5
“Chosey The Dosey”
First choose to use either dice or cards for your total each round. Then Roll and draw 2 cards.
Example: You chose to use cards. Then roll 6, 5, 4 (15) and draw cards 2, 8 (10). Your score is
“Over Under”
Roll dice and predict if the next card drawn will be higher or lower than the dice total.
Example: Dice roll is 10. You predict “higher,” and the next card is a Queen(12). You win!
“Straight Chase”
Roll dice and try to match a straight of three (eg., 4, 5, 6). If successful, draw a card to get your score.
Example: You roll 4, 5, 6 (straight) and draw a King(13).
Your score is 13.
“Exact Sum”
Draw a card and roll dice. The goal is to match the card’s value exactly. If over try again.
Example: Card is a 10. You roll 5, 4, 1 (10). You win!
“Dealer Duel”
One player becomes the dealer and rolls the dice. The other player(s) draw a card and must match or exceed the total sum of the dealer’s dice roll total.
Example: Dealer rolls 12. You draw a King (13). You win!
“Suit Roulette”
Roll dice use the unique die (eg red) to determine the suit (1-2=Hearts, 3-4=Diamonds, 5-6=Clubs/Spades). Then each player(s) draw cards until that suit is drawn. Player(s) total all held cards for score. Lowest total wins.
Example: Unique die is 3 (Diamonds). You draw 5, 8, Queen(12) of Diamonds. Your total is 25.
“Almost Blackjack”
Player(s) Roll and draw one card. The player closest to 21 without going over wins.
Example: You roll 5, 5, 3 (13) and draw a (4) = (17).
Other rolls 3, 6, 4 (13) and draws a (7) = (20) and wins.
“Hard to Match One”
Roll and draw 3 cards. If a dice and a card number match that number is added to total points. Cards over 6 are a 1.
Example: You roll 3, 5, 1 and draw 3, 8, 9 the points added would be 3+1+1 = 5
“Chosey The Dosey”
First choose to use either dice or cards for your total each round. Then Roll and draw 2 cards.
Example: You chose to use cards. Then roll 6, 5, 4 (15) and draw cards 2, 8 (10). Your score is
“Over Under”
Roll dice and predict if the next card drawn will be higher or lower than the dice total.
Example: Dice roll is 10. You predict “higher,” and the next card is a Queen(12). You win!
“Straight Chase”
Roll dice and try to match a straight of three (eg., 4, 5, 6). If successful, draw a card to get your score.
Example: You roll 4, 5, 6 (straight) and draw a King(13).
Your score is 13.
“Exact Sum”
Draw a card and roll dice. The goal is to match the card’s value exactly. If over try again.
Example: Card is a 10. You roll 5, 4, 1 (10). You win!
“Dealer Duel”
One player becomes the dealer and rolls the dice. The other player(s) draw a card and must match or exceed the total sum of the dealer’s dice roll total.
Example: Dealer rolls 12. You draw a King (13). You win!
“Suit Roulette”
Roll dice use the unique die (eg red) to determine the suit (1-2=Hearts, 3-4=Diamonds, 5-6=Clubs/Spades). Then each player(s) draw cards until that suit is drawn. Player(s) total all held cards for score. Lowest total wins.
Example: Unique die is 3 (Diamonds). You draw 5, 8, Queen(12) of Diamonds. Your total is 25.
“Almost Blackjack”
Player(s) Roll and draw one card. The player closest to 21 without going over wins.
Example: You roll 5, 5, 3 (13) and draw a (4) = (17).
Other rolls 3, 6, 4 (13) and draws a (7) = (20) and wins.
“Hard to Match One”
Roll and draw 3 cards. If a dice and a card number match that number is added to total points. Cards over 6 are a 1.
Example: You roll 3, 5, 1 and draw 3, 8, 9 the points added would be 3+1+1 = 5
“Chosey The Dosey”
First choose to use either dice or cards for your total each round. Then Roll and draw 2 cards.
Example: You chose to use cards. Then roll 6, 5, 4 (15) and draw cards 2, 8 (10). Your score is
“Over Under”
Roll dice and predict if the next card drawn will be higher or lower than the dice total.
Example: Dice roll is 10. You predict “higher,” and the next card is a Queen(12). You win!
“Straight Chase”
Roll dice and try to match a straight of three (eg., 4, 5, 6). If successful, draw a card to get your score.
Example: You roll 4, 5, 6 (straight) and draw a King(13).
Your score is 13.
“Exact Sum”
Draw a card and roll dice. The goal is to match the card’s value exactly. If over try again.
Example: Card is a 10. You roll 5, 4, 1 (10). You win!
“Dealer Duel”
One player becomes the dealer and rolls the dice. The other player(s) draw a card and must match or exceed the total sum of the dealer’s dice roll total.
Example: Dealer rolls 12. You draw a King (13). You win!
“Suit Roulette”
Roll dice use the unique die (eg red) to determine the suit (1-2=Hearts, 3-4=Diamonds, 5-6=Clubs/Spades). Then each player(s) draw cards until that suit is drawn. Player(s) total all held cards for score. Lowest total wins.
Example: Unique die is 3 (Diamonds). You draw 5, 8, Queen(12) of Diamonds. Your total is 25.