Predict-a-Dice
Predict-a-Dice
  • Predict-A-Dice™
  • Contact Us
  • One or More
  • Team vs Team
  • More
    • Predict-A-Dice™
    • Contact Us
    • One or More
    • Team vs Team
  • Predict-A-Dice™
  • Contact Us
  • One or More
  • Team vs Team

One Or More Players

Inside every Predict-A-Dice™ Safety Shaker one of the 3 dice is unique in color (eg. red die), which adds special mechanics to game-play. Some games specifically use playing cards and/or timer, however you can choose to include either to most games to increase excitement!

You Make The Rules!   < See Below >

Safety Shaker OnlyShaker & CardsShaker, Cards & TimerGoto: Teams vs Teams Games

SAFETY SHAKER ONLY • Two Plus PLAYER

The Kids & Seniors (Two Plus Player/Dice Only) collection of games are very simple, quick, and easy-to-understand.


Avoid That Unique  

Predict a number that the unique die will NOT be. Pay no attention to the similar dice.  

Example: Roll: 2, 4, unique =4. (You said no 3 = Winner)


Predict That Unique  

Predict a number that the unique die WILL be. Pay no attention to the similar dice.  

Example: Roll: 2, 4, unique =4. (You said 3 = No winner)


You Predicted That ! 

Predict a number that will be on any dice. Pick your number and roll.

Example: Roll: 2, 4, unique =4. (You said 2 = winner)


You Predicted That Too! 

Predict the sum of only the similar dice. Pick your number (1-12) and roll. Ignore the unique die.

Example: Roll: 2, 5, unique =4. (You said 7 = winner)


You Predicted That Three !!! 

Predict the sum of all dice. Pick number (1-18) and roll.

Example: Roll: 4, 6, unique =4. (You said 14 = winner)


In Order With Bonus  

Roll dice and try to have them in order. If they are in order (eg. 2, 3, 4), get aditional bonus of the unique die’s value.

Example: Roll 2, 3, 4; Unique is the 3. (2+3+4) + 3 = 12)


Get 12 with Unique Helper  

Try to reach 12 on similar dice with single roll. The unique die is your “helper”: If needed add or subtract its value.

Example: Similar dice total = 10; unique die = 2. (10+2 =12)


Pair Power with Unique Bonus  

Roll until you have a pair on the similar dice, your score is how many rolls it takes, and then add the unique die’s value on that winning roll as a bonus.

Example: 3 rolls until pair; unique die is 4. (3+4=7)


Simple Difference Plus

Your score is the difference between the two similar dice, then modified by the unique die (add its value).  

Example: Similar dice 2, 6, unique die = 4. (6-2+4=8)


Triple Match Celebration  

Roll three of a kind, and celebrate the accomplishment.Example: All dice: 3, 3, 3


All Unique Celebration  

If you roll dice that are all different, you win & celebrate!

Example: Similar dice: 1, 3, unique die = 5. (All unique)


Triple Plus  

If you roll all three dice the same, add them together, plus a bonus of the unique die.

Example: Roll: 4, 4, 4 =12. Plus 4. (12+4+10=26)


Triple Plus, Plus  

If you roll all three dice the same, add them together, plus a bonus of the unique die, plus additional 10.

Example: Roll: 4, 4, 4 =12. Plus 4. Plus 10. (12+4+10=26)


Uniquely Correct Addition 

If the similar dice added together equal the unique die you are a winner.

Example: Similar dice: 1, 4, unique 5. (1+4=5)


Uniquely Correct Subtraction 

If the similar dice difference (high minus low) equal the unique die you are a winner.

Example: Similar dice: 5, 2, unique 3. (5-2=3)


Lucky Six Reward  

Roll and total the similar dice, you get 6 point extra bonus if the unique die is a 6.  

Example: Similar dice: 6, 4, unique 6. (6+4+6=16)


Avoid the Ones  

The unique die is your score, however every “1” on the similar dice costs you points. Subtract them from total. 

Example: Similar dice: 1, 5, unique 4. (4-1=3)


Round ‘Em & Add ‘Em

Round the similar dice sum up to the next multiple of 5. Then add the unique die.

Example: Similar dice sum = 8 round to 10; unique die = 3. (10+3=13)


Lucky 7  

If similar dice sum equals 7, you earn a bonus of the unique die.  

Example: Similar dice: 2, 5, unique is 4 (2+5=7) 7+4=11)


Modulo Magic  

Your score is the remainder when the sum of all dice is divided by 3.

Example: Sum of dice = 10. (10÷3=3 Remainder of 1)


Unique Plus  

If you roll dice that are all different, add them together, plus a bonus of the unique die.

Example: Similar dice: 1, 3, unique die = 5. (1+3+5=9). Then add unique die 5. (9+5=14)


Unique Plus, Plus  

If you roll dice that are all different, add them together, plus a bonus of the unique die, plus additional 10.

Example: Similar dice: 1, 3, unique die = 5. (1+3+5=9. Plus 5. Plus 10. (9+5+10=24)


Even-Odd Switch  

If your similar dice sum is even, add the unique die; if odd, subtract the unique die. Final total is your score.  

Example: Similar dice sum =12 (even), unique die =3. (12+3=15). Similar dice sum =11 (odd). (11-3=8)


One Unique Re-Roll

Choose your goal (1-12). Score is the sum of similar dice. If you’re not happy with result, you may re-roll it; But only if unique die=1.

Example: Similar sum =3, unique die =1. Chosen goal was similar dice =5. You may re-roll for new final score.


Unique Roll Rescue  

Choose objective number (1-12). Roll and add the similar dice. If your similar dice total is off, you can add or subtract the unique die to rescue the game. However the new total must be exact!  

Example: Goal 12. Similar sum =7; unique die =5. (7+5=12)


Any Pairs Plus  

If your roll a pair, use that sum, then add the other die’s value to total as a bonus.  

Example: You roll: 2, 4, unique =4. (4+4+2=10)


Remeber Me Three 

You will roll three times. Each time remember the unique die number. Add those numbers for your total.  

Example: Roll 1 unique 4, Roll 2 unique 2, Roll 3 unique 6. (4+2+6=12)


Unique Vs. Others 

Its the unique die versus the similar dice. The unique die value must be greater than the sum of the similar dice.

Example: Similar dice: 2, 3, unique =6. (2+3=5; 6 is greater)

Back To Top

Shaker, Card & Timer Games

“Almost Blackjack”

Player(s) Roll and draw one card. The player closest to 21 without going over wins.

Example: You roll 5, 5, 3 (13) and draw a (4) = (17). 

Other rolls 3, 6, 4 (13) and draws a (7) = (20) and wins.


“Hard to Match One”

Roll and draw 3 cards. If a dice and a card number match that number is added to total points. Cards over 6 are a 1.

Example: You roll 3, 5, 1 and draw 3, 8, 9 the points added would be 3+1+1 = 5


“Chosey The Dosey”

First choose to use either dice or cards for your total each round. Then Roll and draw 2 cards.

Example: You chose to use cards. Then roll 6, 5, 4 (15) and draw cards 2, 8 (10). Your score is 


“Over Under”

Roll dice and predict if the next card drawn will be higher or lower than the dice total.

Example: Dice roll is 10. You predict “higher,” and the next  card is a Queen(12). You win!


“Straight Chase”

Roll dice and try to match a straight of three (eg., 4, 5, 6). If successful, draw a card to get your score.

Example: You roll 4, 5, 6 (straight) and draw a King(13).
Your score is 13.


“Exact Sum”

Draw a card and roll dice. The goal is to match the card’s value exactly. If over try again.

Example: Card is a 10. You roll 5, 4, 1 (10). You win!  


“Dealer Duel”

One player becomes the dealer and rolls the dice. The other player(s) draw a card and must match or exceed the total sum of the dealer’s dice roll total.

Example: Dealer rolls 12. You draw a King (13). You win!


“Suit Roulette”

Roll dice use the unique die (eg red) to determine the suit (1-2=Hearts, 3-4=Diamonds, 5-6=Clubs/Spades). Then each player(s) draw cards until that suit is drawn. Player(s) total all held cards for score. Lowest total wins.

Example: Unique die is 3 (Diamonds). You draw 5, 8, Queen(12) of Diamonds. Your total is 25.

Back To Top

Copyright © 2025 Tri-A-Dice™, LLC - All Rights Reserved.

Powered by GoDaddy Website Builder

  • Predict-A-Dice™
  • Contact Us

Our website uses cookies.

We use cookies to analyze site traffic and optimize your experience.

DeclineAccept